Your time in the galaxy doesn't end when you log out.
Launching on Mac and Windows.
Frontier Intelligence is a persistent space MMO RPG where you take direct control of your ship - and build operations that can continue without your constant presence. Fly, explore, trade, mine, hack, fight, or pursue piracy. Establish your own space stations and planetary structures, and choose what kind of captain you become.
Play directly. Keep operating while away.
Machine Intelligence (MI) systems perform defined tasks. Advanced Machine Intelligence (AMI) systems carry programs you create, letting you shape how your ship and operations work.
Plot journeys, establish standing operations, and let equipped systems carry out your instructions while you're logged out. Their capabilities, resources, and the conditions they encounter determine what they can accomplish. This is your preparation continuing to work - not a guaranteed reward for being absent.
Your assets remain part of the shared universe. Fuel, damage, hazards, and other captains still matter.
A galaxy where distance matters
Navigate a reconstruction of the Milky Way at one-to-one astronomical scale, with minimal time compression. Journeys unfold over meaningful time, making routes, equipment, fuel, and information important decisions.
Long-distance travel doesn't require watching every moment. Take control when you want to fly; let configured systems continue the journey when you step away.
Outfit your ship for your ambitions
Fit equipment, arrange physical cargo, manage power, maintain systems, and repair damage. Your outfitting choices determine what your ship can do and which opportunities you can pursue.
Make your living - or take someone else's
Explore and scan for opportunities. Prospect and mine resources. Move cargo and trade between ports. Pursue hacking, piracy, or combat in a frontier where information, preparation, and consequences matter.
Own a place in the frontier
Build and operate player-owned space stations and planetary structures. Turn a remote location into a foothold for your ambitions within the persistent galaxy.
Command a fleet
Grow beyond a single ship. Own and manage fleets of ships and space stations, outfit individual vessels for different roles, and coordinate their operations through MI and captain-programmed AMI systems - even while you're logged out.
The working foundations
The reviewed Mac development build has working v1 inventory and cargo, physical ship fitting, engineering, impulse travel and Surge, and air traffic control arrival, docking, and departure. An astronomical Atlas and equipment-based scanning with finite report storage also exist. Full MMO and cross-platform validation remain ahead.
MI route following and station commerce, lockers, outfitting services and initial job machinery also have playable development foundations. The wider persistent MMO, complete economy, programmable AMI operations, mining, hacking, piracy, combat, fleet management and player-owned construction remain features to build or complete. The roadmap distinguishes those connections from the working systems.
Automation and future AI characters
Shipboard MI is fixed-function equipment. AMI is Advanced Machine Intelligence: programmable equipment carrying a captain-authored program. These systems are distinct from True AI characters and relationships, which remain a separate later feature. Logged-out operations refer to activity in the running online world, not offline single-player or guaranteed rewards.
The personal inspiration
Trade Wars was Scott's first space game. Frontier Intelligence pays it a light personal homage while building an original universe and identity.
Development status
Frontier Intelligence is in development, with a public release date still to be announced. The journal explains the thinking behind the game, while gameplay updates record concrete progress and the roadmap shows what remains to be built.
Meet the developer
Scott is the single indie developer and creative director behind Frontier Intelligence, a persistent space MMO in development. Trade Wars was his first space game and is a light personal inspiration for this original universe.
A first space game, and a new frontier