A first space game, and a new frontier
Trade Wars was my first space game. Frontier Intelligence is where I am taking that inspiration: toward an original, persistent frontier with room for an individual captain to matter.
The developer journal
The decisions, discoveries, and development work behind Frontier Intelligence, from its first inspiration to the ship systems taking shape.
Trade Wars was my first space game. Frontier Intelligence is where I am taking that inspiration: toward an original, persistent frontier with room for an individual captain to matter.
A distant coordinate becomes interesting when finding something there can change your circumstances. The exploration vision connects astronomical scale, useful knowledge, and exceptional rewards.
An earlier external-agent design proposal. The current automation direction is fixed-function MI and captain-programmed Advanced Machine Intelligence, with conversational access considered separately.
Inventory, fitting, engineering, impulse travel, Surge, and station arrival have reached a working v1 checkpoint together. Here is what that foundation means for the ship you operate.