PlannedA haul that pays for an upgrade
Join a cargo job or purchase, a flight to another port, a delivery, payment, and a useful ship upgrade into one complete trip. Deliveries are intended to restore supplies that local services depend on.
The complete trip is the next economic milestone to demonstrate.
PlannedAn income from useful information
Connect existing scan reports to a market for copies. Sellers keep their own reports; freshness, scarcity, and the buyer's finite budget are intended to make knowledge economically useful.
Planned connection from stored observations to paid information.
PlannedProspect, extract, and supply the frontier
Discover finite mineral deposits, fit extraction equipment, and bring raw materials into the economy. NPC miners are intended to draw from the same physical resources.
Designed; implementation of the mining journey remains ahead.
PlannedMake room for an extraordinary find
Allow discoveries that can transform a captain's circumstances, including valuable resources and unusual, powerful, one-off items. Such a find could matter early in a player's experience.
Intended direction. Reward forms, rarity, acquisition, and balance remain open.
PlannedGive your own agent the controls
Connect a compatible personal AI agent to the running game client and direct it through conversation. The agent is intended to operate your captain under the same game rules, with access you control.
Planned integration; external application compatibility remains to be verified.
PlannedA persistent galaxy shared with others
Develop the full shared MMO around persistent captains, ships, and activity. Autonomous True AI people are intended to have lives and relationships in that world, distinct from player-directed agents and ship automation.
Long-term direction, building on local multiplayer and persistence foundations.