Frontier Intelligence

The road to a living frontier

Frontier Intelligence is in development. This roadmap brings together working foundations, features under construction, and planned game systems. Scope and order can change as the game is built and reviewed; delivery dates remain open.

Working foundations

Features present in development builds. Full MMO, final visual quality, and cross-platform validation remain ahead.

Working v1

Cargo with shape, equipment with a place

Arrange personal items and ship cargo in shaped grids, move packed containers with their contents intact, and fit equipment into compatible mounts through physical handling.

Reviewed working v1 in the Mac development build.

Working v1

Power and condition aboard your ship

Allocate the available power, manage component state, and repair damage with finite supplies. Fitted equipment needs the power and condition required to operate.

Reviewed working v1 in the Mac development build.

Working v1

Flight, Surge, and station arrival

Travel under impulse or Surge, align with a target, brake on arrival, and continue through air traffic control, docking, and departure.

Reviewed working v1. Travel tuning continues through playtesting.

Working prototype

A galaxy at astronomical scale

Explore an Atlas combining catalogued nearby stars and Solar System bodies with a reconstructed wider Milky Way. Physical scale provides the foundation for meaningful distance.

Working Atlas in the Mac build; exploration content continues to develop.

Working prototype

Observe, record, and carry knowledge

Fit and power a scanner, acquire observations in the ship's scan cone, and store reports on finite-capacity drives. Copy reports while preserving their observation time and source data.

Implemented for Mac playtesting. Report sales are planned separately.

Work underway

Playable pieces are being developed and reviewed before the wider gameplay loop is accepted.

In development

A working stop at port

Station service prototypes connect finite-stock purchases and sales to physical cargo, refueling, repairs, and equipment comparison.

Playable service prototype under review.

Planned connections

Selected game directions to build or complete as the frontier develops.

Planned

A haul that pays for an upgrade

Join a cargo job or purchase, a flight to another port, a delivery, payment, and a useful ship upgrade into one complete trip. Deliveries are intended to restore supplies that local services depend on.

The complete trip is the next economic milestone to demonstrate.

Planned

An income from useful information

Connect existing scan reports to a market for copies. Sellers keep their own reports; freshness, scarcity, and the buyer's finite budget are intended to make knowledge economically useful.

Planned connection from stored observations to paid information.

Planned

Prospect, extract, and supply the frontier

Discover finite mineral deposits, fit extraction equipment, and bring raw materials into the economy. NPC miners are intended to draw from the same physical resources.

Designed; implementation of the mining journey remains ahead.

Planned

Make room for an extraordinary find

Allow discoveries that can transform a captain's circumstances, including valuable resources and unusual, powerful, one-off items. Such a find could matter early in a player's experience.

Intended direction. Reward forms, rarity, acquisition, and balance remain open.

Planned

Give your own agent the controls

Connect a compatible personal AI agent to the running game client and direct it through conversation. The agent is intended to operate your captain under the same game rules, with access you control.

Planned integration; external application compatibility remains to be verified.

Planned

A persistent galaxy shared with others

Develop the full shared MMO around persistent captains, ships, and activity. Autonomous True AI people are intended to have lives and relationships in that world, distinct from player-directed agents and ship automation.

Long-term direction, building on local multiplayer and persistence foundations.