PlannedA haul that pays for an upgrade
Join a cargo job or purchase, a flight to another port, a delivery, payment, and a useful ship upgrade into one complete trip. Deliveries are intended to restore supplies that local services depend on.
The complete trip is the next economic milestone to demonstrate.
PlannedAn income from useful information
Connect existing scan reports to a market for copies. Sellers keep their own reports; freshness, scarcity, and the buyer's finite budget are intended to make knowledge economically useful.
Planned connection from stored observations to paid information.
PlannedProspect, extract, and supply the frontier
Discover finite mineral deposits, fit extraction equipment, and bring raw materials into the economy. NPC miners are intended to draw from the same physical resources.
Designed; implementation of the mining journey remains ahead.
PlannedMake room for an extraordinary find
Allow discoveries that can transform a captain's circumstances, including valuable resources and unusual, powerful, one-off items. Such a find could matter early in a player's experience.
Intended direction. Reward forms, rarity, acquisition, and balance remain open.
PlannedPrograms authored by the captain
Advanced Machine Intelligence carries programs you create. Direct ship and operational activity through captain-authored automation, continuing while you are logged out of the running shared world.
Design crystallized. Implementation of programmable AMI and broader unattended operations remains ahead. MI and AMI are not conversational AI characters.
PlannedOwn and manage a fleet
Own and manage fleets of ships and space stations, outfit vessels for different roles, and coordinate operations through MI and captain-programmed AMI.
Approved intended game feature. Fleet-scale management remains to be built or completed.
PlannedStations and planetary structures of your own
Build and operate player-owned space stations and planetary structures, establishing a foothold for your ambitions in the frontier.
Approved intended game feature. Player-owned construction and operations remain work ahead.
PlannedHacking, piracy, and conflict
Pursue hacking, piracy, or combat in a frontier where information, preparation, and consequences matter.
Approved intended game activities, not claims of completed gameplay in the current build.
PlannedGive your own agent the controls
Connect a compatible personal AI agent to the running game client and direct it through conversation. The agent is intended to operate your captain under the same game rules, with access you control.
Separate future integration recorded in the earlier design article. The current game focus is MI and programmable AMI; external application compatibility remains unverified.
PlannedA persistent galaxy shared with others
Develop the full shared MMO around persistent captains, ships, fleets, stations and activity. Configured operations continue in the running world after logout. True AI characters and relationships are a separate later feature, distinct from MI and programmable AMI equipment.
Long-term direction, building on local multiplayer and persistence foundations.